Dungeons & Dragons

Folks of the Feywild: A Look at New Unearthed Arcana

Personally, I love playing as new and unique types of characters in any campaign for Dungeons and Dragons. When I heard about Unearthed Arcana‘s newest addition Folks of the Feywild, I had to check it out! Folks of the Feywild introduces four new race options: Fairy, Hobgoblins of the Feywild, Owlfolk, and Rabbitfolk. Let’s take take a look at them, starting from the top with Fairy.


Fairies are small folk, but not as small as pixies or sprites. They are also considered fey. Their characteristics can be from having multicolored skin to smelling like fresh brownies. Fairies are small and have a walking speed and flight speed of 30ft. One cool thing is that they don’t need to use their wings to fly. They can also use druidcraft and faerie fire without using a spell slot but can only do it once per long rest. For those spells, you get to pick the spellcasting ability from either: Intelligence, Wisdom, or Charisma. Also, fairies are able to fit through spaces that are 1 inch minimum.

Hobgoblins of the Feywild

Now, this is not the first time hobgoblins have been a playable race in Dungeons & Dragons. The first time (in fifth edition) was in the book Volo’s Guide to Monsters. In Folks of the Feywild, they are different, they get some nice bonuses. Hobgoblins are considered Medium sized humanoids with a walking speed of 30ft. They also get a great ability in Darkvision, which lets them see up to 60ft of dim light like it is average light and darkness as dim light. Also, thanks to their fey ancestry, they have advantage on saving throws in getting and ending the charming effect. They also can use the Help action as a bonus action equal to your proficiency bonus. At 3rd Level you can add one of three to your help action: Hospitality, Passage, and Spite. Hospitality lets you and the target of Help get temporary hit points (1d6 plus proficiency bonus). Passage lets you and who you are helping get an extra 10 feet of walking speed until the start of your next turn. Spite lets you or the person you are helping give disadvantage on the next attack roll on who they hit. They also get Fortune of the Many which means if they fail to hit, an ability check, or a saving throw, for each ally they see they get to add a plus one to it, but it has a maximum of plus five and they can use it as much as their proficiency bonus is per long rest.


Owlfolk are Small or Medium Humanoid, it is up to the player. Their walking and speed is 30 feet. Also they get darkvision which is 90ft of dim light like it is average light and darkness as dim light. They can also sense the presence of magic and be able to cast Detect Magic as a ritual. Since they have wins, if they are falling, they can make a Dexterity saving throw (DC 10) to stop falling. They also are proficient in the Stealth skill.


Rabbitfolk are Small or Medium Humanoids, it is up to the player. Their walking speed is 30 feet. One of their abilities is called Hare-Trigger, where you add your proficiency to your initiative. Next ability is called Leporine Sense, which gives them proficiency in the Perception Skill. Then there is Lucky Footwork, where when you fail a Dexterity check, you get to roll a d4 and add it. Last is Rabbit Hop which lets you roll a d12 and they jump the result in feet in a direction you want; you cannot have them Rabbit Hop if their speed is at zero

In closing, I like what new race options they added. Personally, I think the Rabbitfolk are my favorite, but they are all great possibilities. Below, is a link to Folks of the Feywild, so you can check it out for yourself.


New D&D Sourcebook On The Way

A new Dungeons an Dragons sourcebook has been announced. The location? Ravenloft, the setting for Curse of Strahd. Where sourcebooks like Mythic Odysseys of Theros focused on a Greek Mythology-esque adventures, Van Richten’s Guide to Ravenloft is good old fashioned horror. Besides a new setting, there are new backgrounds, character lineages, and subclasses. Also instructions on making your own domains. Note: All that is written is Unearthed Arcana, which means it is unofficial, so it can change to the official release of Van Richten’s Guide to Ravenloft.

Some of the lineages are: dhampir, hexblood, and reborn. Dhampir are basically stuck between death and life, and have hungers, like vampires. You also get to put a +2 and +1 to any stat you want, as long as it does not go above 20. They can also speak Common and one language of your choice, with DM’s approval of course.

Hexblood were infused with eldritch, fey, or even witchcraft. With hexblood, hags often want to get their hands on hexbloods, mainly because hags can cause hexblood to exist. Much like dhampir, the player get to put a +2 and +1 into any stat, as long as it doesn’t go over 20. Hexblood also get Dark Vision, Fey Resilience (advantage on being charmed), Hex Magic (can cast disguise self and hex magic) and you get a magic token. With the magic token, you can do a verity of interesting abilities like being able to send telepathic messages to someone holding the token.

Reborn are already dead, or they are stitched together by magic or science. Reborn get at +2 or +1 to any stat as long as it does not go over 20. Reborn do not have to eat, drink, breathe or sleep, have advantage on diseases or being poisoned and get poison resistance. Reborn also get advantage on death saving throws. Also, magic cannot put Reborn to sleep, and Reborn get at long rest in 4 hours. They also use knowledge from a past life (1d6 bonus to skill check) and resets once per long rest.

Two new subclasses are College of Spirits Bard and Pact of Undead Warlock. The College of Spirits Bard is more or less D&D Spirit Mediums. They have a spell casting focus of a candle, crystal ball, talking board, tarokka deck, or skull. Bardic Inspiration works a bit different. The Inspiration die roll is a different story. For example, if you roll a five it is a story about an avenger which means that for 1 minute, whenever a creature the target can see within 30 feet of it is damaged by a creature, the target can use its reaction to deal force damage equal to a roll of your Bardic Inspiration die to the attacker. They also get Spiritual Session at 6th level, which allows to learn one spell from any list, and must match your character’s level. At 17th level, they get to use a Bardic Inspiration, without spending it.

In closing, I think this would be perfect for a gothic horror story TTRPG campaign. The book is now available for preorder. Personally, I can’t wait to see what unique characters people will make.

An Interview with Cami-Cat

Art by: @KIDWMA

Will: Just to break the ice a bit, how has your day been?

Cami Cat: My day has been alright! A little tired, but who isn’t this year? laughs

W: For those who do not know you, how would you describe your YouTube Channel and yourself?

CC: I think the best way describe it is I post what I like to do.

W: Allagesofgeek talks about a variety of fandoms. What would you say is your top three that you are a part of?

CC: Ok. Critical Role, but I enjoy things without being major part of fandoms

W: What is your favorite cover you have sung?

CC: Ok, I give a different answer every time. Welcome Home is a good one, so is Friend Like Me. I like doing different voices.

W: What is one song you would like to cover?

CC: This is hard laughs Maybe more of the forever alone covers.

W: What is your favorite original song that you have wrote?

CC: This one is a tie. I love Maw of the King and Lioness

W: Is the Jingle Bells parody based on a true event in a Campaign?

CC: Not entirely. There were definitely moments in the Campaign. I’m working of a few other songs about the Campaign.

W: What are some interesting things about your bard Danni?

CC: Danni is more of a follower than a leader. When she performs being a leader.

W: What is one D&D class you have not played yet, but you would like to play?

CC: Ooh, I think that I would be interested in playing Ranger. I have seen people bashing the ranger, but I have seen so many others playing Rangers.

W: What is the oddest character you have ever made?

CC: I think Kiriki would be the oddest. She’s a Tabaxi that sells goods out of a bag of holding that she made out of yarn. The only bag she has that she didn’t make is a bag that allows her to teleport to a random location.

W: What is your favorite memory from a D&D Campaign that you were part of?

CC: Oof ok, it was probably the giant sword. We dropped a giant’s sword with a force ball attached to the bottom, the sword was imbued with our Paladin’s Divine Smite, and we just dropped it 100 feet off a peguses onto a pirate ship.

W: What is your favorite thing about D&D?

CC: I love the storytelling potential, interactions between characters. I’m not much of a Dungeon Crawler.

W: In closing. What words of wisdom would you leave the reader with?

CC: No matter what the numbers are saying, keep doing what you are enjoying. The more you are enjoying doing something, the more people will flock to you.

My Top Five Dungeons and Dragons YouTubers

Dungeons & Dragons is a game that can have some of the most hilarious, heroic, or heartbreaking stories. For example, here at Allagesofgeek we have Dice Sesh, which is our D&D podcast. Other people have created YouTube channels to share their love of D&D. In no particular order, here are some people who I like to watch.

1.) Dingo Doodles

In her first D&D video, she shares the story of a Campaign, called Fool’s Gold, where the apocalypse almost happens because of karaoke. This sets the mood for the rest of her Fool’s Gold stories. Currently, there are 17 parts and it shows no signs of stopping yet. Her stories are wonderfully drawn, greatly voiced, and has made me feel dread, joy, anger, and more for these characters that are all part of Fool’s Gold. Overall, just an exciting and engaging story to hear.

2.) Brandon Cutler

What happens when professional wrestlers play D&D? You get Critical Botch. It is by far, one of the top D&D Campaigns I have listened to in a while. If you think things will go according to plan, you are wrong. There is chaos, as to be expected, but most of all, it is friends coming together to play D&D and having fun

3.) Zee Bashew

Zee Bashew does a mix of stories and a series called The Animated Spellbook. The Animated Spellbook discusses a spell and a way that it is normally implemented, or in a way that’s outside of the box that is very clever. His stories aren’t just one way. One can make you laugh, however, another one could break your heart. The animation is smooth and has the look of something you would expect in like a book of fairy tales.

4.) XP to Level 3

XP to Level 3 is a great resource for newcomers to D&D. He has guides for all of the classes and they are all entertaining. Also he has skits and shares some D&D stories that are always great to listen to. A personal favorite of mine is the Immovable Rod story.

5.) JoCat

JoCat’s Crap Guide to D&D has made me laugh several times. It teaches what it supposed to teach about each topic, but it also is wonderfully hilarious. With each class JoCat makes great points, while making playful jabs at each trope that the class has.

I know for a fact that there are more D&D YouTubers out there. However, these are my top five. Watch who you want to watch. Like who you want to like. That’s the joy of the D&D side of YouTube. You have a lot of choices to watch and listen too.

The Dungeon Run: As Seen by a D&D Fan 

To preface an article on something with such a rich history as Dungeons & Dragons, I feel it’s best to start from the beginning, or more specifically, where it began for me. I was in college about the same time Geek and Sundry first started putting out their infamous Critical Role show and hadn’t the foggiest idea about D&D other than some guide books on monsters I had picked up as a kid to use as inspiration when writing stories. I’d heard about it, of course, but only in vague references, and the most I understood at the time was that it was a popular game of some sort.

In class one day I glanced over at my friend’s computer and saw that she was looking at a picture. I recognized in my distant childhood memories a beholder, a floating abomination that looked like a meatball had been given a maw of razor-sharp teeth, a giant central eye, and eyestalks all over its body, each of which could fire a magic laser with different effects in order to royally screw with whoever had the misfortune to stumble into its path. After class, I asked her about it and she said she was perusing a digital copy of the Monster Manual. I asked what it was, and from there fell down the proverbial rabbit hole.

Five years, several campaigns, and multiple characters later, I find myself in the dubious position of reviewing Caffeine’s show called The Dungeon Run and asked to write an article while sounding like I know what the heck I’m talking about. While I had seen trailers and the like, I never looked into the show before now simply because I had other things going on, including ongoing campaigns of my own, and knowing how long sessions can run in an average game, it wasn’t too hard to imagine a similar experience playing out in front of me on a screen. Obviously, I had a lot of catching up to do. Hopefully, if you’re reading this you don’t have to go diving into wikis and the like to figure out what The Dungeon Run is actually about, but if you do, I’ll save you some time and give a brief overview of what’s going on here.

The Dungeon Run is a live RPG show where five adventurers are set loose in the fantastic world of Ain. The characters are played by notable actors: Katie Michels from Brooklyn Nine-Nine plays the gnome bard Lily Dumblestuck; Morgan Peter Brown from the film Ouija plays the human warlock James Quillus; Ron Ogden from Abraham Lincoln vs. Zombies plays the orc barbarian Uggo; Jarred Kjack from James Ellroy’s L.A.: City of Demons plays the tabaxi rogue Siv RedThistle; and Jessica Lynn Parsons from S.W.A.T. plays the fire genasi wizard Fahima Tadhg. The group’s Dungeon Master, Jeff Cannata, is also an actor, known for the web series The Further Adventures of Cupid and Eros. The show premiered on Caffeine’s streaming site, with episodes being ported later to YouTube.

So, as someone familiar with D&D, what did I think of the show, and what can people familiar with the game expect from it? What makes The Dungeon Run fun to watch for veteran DM’s and players?

Honest, short answer: the same thing that makes every D&D game enjoyable.

To be clear, the show isn’t going to be for everyone, just like there’s no one true method to playing the game that’s for everyone. Some people will think the rules are too lax, or too strict. Some people will dislike the story, or the characters, or the player’s decisions. And that, too, is a part of D&D as a whole. It attracts such a diverse array of people, such that there are so many opinions and beliefs and ways to play the game that there’s no ‘right’ way to do it anymore. It’s amazing, really, especially when you consider that it came out in the 70’s, and people old and new from different backgrounds and experiences STILL play it.

Some people will point out how interactive The Dungeon Run is, how the audience can affect the outcome of the story, and while to a degree that makes it interesting to watch, it’s not an entirely novel idea. There’s an early episode of Critical Role where they have an encounter that was stated to have been provided by the chatroom. While it may help draw in people who have never played before or are relatively new to the game, the interactivity of the game isn’t going to be the main point that brings in veteran players, at least not entirely.

What about the quirky cast? An orc, a tabaxi, a fire genasi… heck, there’s even a subrace of gnome that doesn’t appear in the player’s handbook! For new players, seeing such variety before them is entrancing, and it certainly is interesting to see such a wide array of uncommon races being played. But again, having people playing something other than the bog-standard races found in the player’s handbook isn’t necessarily what makes a good campaign. While playing as a race you’ve never played before may enhance the roleplay somewhat, it’s not the only factor that makes a character interesting.

 So what does it? The miniatures? The maps? The mind flayer puppet at the start the show? What’s the main draw of the Dungeon Run that will make veterans of the game want to watch?

The same thing that makes people want to play the game in their living room with crudely-drawn maps and toys bought for their kid. You don’t really need anything fancy to have fun playing D&D, or even just watching it. If the DM can spin a story that draws the players and the audience in, if the characters work well together or bounce off in ways that are hysterically funny, if everyone is having a good time… then that’s all you really need.

There’s a reason Dungeons & Dragons is lauded as one of the best roleplaying games out there. It taps into the magic of storytelling and invites the players to become a part of it, and the audience to watch it unfold. Sure, you can have the audience tweak it by having them set up encounters or provide magic items, and that makes it more interactive and fun for people who want to be a part of the action. But even without that, if for some reason you don’t want to spend money or you can’t get in on the fun of throwing monsters at the players, The Dungeon Run still holds promise for fans of D&D, new and old, for the same reason any home campaign does: the promise of a story yet to be told.